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Desert Campaign: North Africa 1941-42
Desert Campaign:  North Africa 1941-42
by (Self-Published) (2017)
Player Count
1 to 2

Player Ages
10+
Categories
  • Wargame
  • Bluffing
  • World War II
  • Print & Play
  • Designers
  • Lou Coatney
  • Mechanisms
  • Modular Board
  • Secret Unit Deployment
  • Hex-and-Counter
  • Simulation
  • Dice Rolling
  • Press Your Luck
  • Artists
  • Lou Coatney
  • Family
  • Country: Libya
  • WWII - Africa
  • Region: North Africa
  • Players: Two Players Only Wargames
  • Rating: 7/10 from 1 users

    Description

    Free print-and-play.

    Division and independent brigade level - few units and fast play - 7.5mis/12kms per hex which is larger than AH's Afrika Korps. Campaign game has 4 11x17/A3 component mapsheets perfect for the scale. Campaign game has 45 half-month turns - IIFeb41-IIDec42 - and could be long, but many turns may be spent just fortifying and rebuilding, as historically.

    There are also excerpted subgames - gamelets - of individual battles with individual maps for half-hour lunch games.

    Features a preliminary tank vs. (anti-)tank combat (table) *matrix* customized against the German/Italian panzer/tank regiments/division constants by Allied tank types. (Allies get to start with British A13 cruisers. :-) ) Of course, if the 88s score a hit on defense - first, with their long range - they can (Disrupt or) kill any tank/armoured brigade indiscriminately, especially if it isn't supported by a support group's 88-suppressing artillery.

    Previously Disrupted (during tank/anti-tank phase) panzer/armor units forced to retreat from their battlefield in the following general combat are not recovered - are instead lost/eliminated.

    Otherwise, game is classically simple/abstracted - no airpower (necessary). Supply is abstracted as well and also modeled by unit replacement/rebuilding abilities.

    Axis units hidden (except when engaged), unless/until they get to Alamein at which time Monty takes control and the intelligence advantage is reversed.

    Simple strategic withdrawal/bugout - "Gazala Gallop," "Matruh Stakes" - rule.

    —description from the publisher

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