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Der Tempel des Schlangengottes
DescriptionCentral idea and goal of the game Players are adventurers trying to find the temple of the God of Snakes in the jungle. Unfortunately, this is a rather dangerous endeavour as the jungle is full of poisonous snakes. The expedition that is first to reach the temple wins the game. Be careful not to run out of snake antivenom though... Game-play (short summary) Each player moves their token on a board. Normal movement is one space, but moving 2, 3 or 4 spaces is possible via a push-your-luck element (pulling an item out of a bag, which, depending on what you draw, allows you to move more spaces or costs you some of your antivenom). A player who has no antivenom left is eliminated from the game. Event cards add another luck element. Game-play (detailed description) Each player gets a player token (wooden jeep) and 6 bottles of antivenom (cardboard chits). The jeeps are placed on the starting area of the board. Players try to get their jeep to the temple by moving it on the board. The board has four types of spaces: normal spaces, swamp spaces, river spaces and event spaces. Normally, players move their jeep one space per turn. On each space, there can only be one jeep, and players must move their jeep. Instead of moving one space, players can choose to call upon the God of Snakes - either because they want to get on more quickly or because moving one space would take them on a space they can't stop on (because it is already occupied by another player's jeep or because it is a swamp space on which players are not allowed to stop). To call upon the God of Snakes, a player has to reach into the "magic bag". The bag contains 4 wooden snakes, two green ones, a blue one and a red one. Drawing the blue snake announces dangerous water snakes. If any player is on a river space when the blue snake is drawn (or if they would land on a river space after moving), they lose a bottle of antivenom. If a player lands on an event space, they have to draw an event card. Event cards are either positive or negative: losing/gaining a bottle of antivenom, choosing a player to lose a turn, having to draw a snake from the bag, getting another turn, losing a turn, moving forwards/backwards one or more spaces. If a player has lost all their antivenom, it becomes too dangerous to continue the expedition and they are eliminated from the game. Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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