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Things From Another World
đź’› Defection
Defection
by Thunder Vaults LTD. (2020)
Player Count
2 to 4

Player Ages
14+

Playing Time
1 hour, 30 minutes to 2 hours, 30 minutes
Categories
  • Transportation
  • Science Fiction
  • Dice
  • Exploration
  • Fighting
  • Space Exploration
  • Designers
  • James Tomblin
  • Mechanisms
  • Action Point Allowance System
  • Hex-and-Counter
  • Dice Rolling
  • Area Control / Area Influence
  • Events
  • ECO-03 Market
  • Artists
  • Mitch Mueller
  • Family
  • Crowdfunding: Kickstarter
  • Components: Miniatures
  • Rating: 8.2/10 from 10 users

    Description

    Description from the publisher:

    Defection is a pick-up and deliver, ship customisation, space exploration and dice combat game set in a deep and developed sci-fi universe.
    Unwilling to fight in yet another war, you defect from your factions army in favour of transporting your civilians to safer planets. However, as with nearly all things, in all worlds, conflict and competition follow you. You will soon realise the business of saving lives can be as cutthroat and deadly as the business of taking them.

    Pick-Up and Deliver

    Your civilians are caught in the crossfire of vengeful violence in which you no longer wish to partake.
    Load civilians, aid packages and other cargo on your ship and set out for safer planets to re-settle and colonise with your faction.
    Dominate other planets with your factions civilians and supply these planets to make them more valuable.

    Ship Customisation

    Whether you are in the game to save civilians or in the game to take contracts and destroy others, there is the perfect ship for you.
    Hire crew, buy ships and upgrade them from the market. Will you stick with the base ship and pay to upgrade and hire new crew? or purchase bigger ships with unique abilities and upgrade those? Either strategy has its advantages. Whatever you decide, there are multiple ways to mod your dice pool and give yourself the best chances of success.

    Space Exploration

    Travelling through space is a risky business, flipping and resolving hex tiles as you move. Each tile refreshes after use, making space constantly changing with potential danger at every turn.

    Dice Combat

    Using the stats you have modded with crew, ships and upgrades, gather your dice and shoot. With upgrades and loot cards etc. allowing you to mitigate poor dice rolls and a flee system giving you the chance to avoid the worst, the combat system gives you a good balance of strategy and luck.

    Gain Legend

    Legend is gained from winning battles, dominating colonised planets and completing contracts/events. Will your faction come out on top before the war on Keleressa meets its inevitable end?

    Game Discussions

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