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Deep of Mine: Life is Not a Pancake
Deep of Mine: Life is Not a Pancake
by Mine Games Hungary
Player Count
2 to 4

Player Ages
14+

Playing Time
30 minutes to 1 hour, 30 minutes
Categories
  • Card Game
  • Party Game
  • Humor
  • Animals
  • Designers
  • Zoltán Jakab
  • Mechanisms
  • Action Point Allowance System
  • Set Collection
  • Variable Player Powers
  • Hand Management
  • Dice Rolling
  • Take That
  • Artists
  • Aleksandra Filatova
  • Family
  • Animals: Bears
  • Animals: Foxes
  • Animals: Deer
  • Animals: Hedgehogs/Porcupines
  • Animals: Pandas
  • Admin: Unreleased Games
  • Rating: 7/10 from 1 users

    Description

    Humanity is extinct. All the ordinary worries, half-finished things, accumulated stress in search of a new host, went deep down into the wilderness. And who did they found? Of course, cute forest animals! How will these innocent, fluffy little creatures deal with mental illnesses that came from nowhere and had previously been completely unknown to them?

    Be a part of their everyday lives as the rest of their lives start right now, but it could easily end in psychiatry. It's all up to you! (Evil laugh)

    How to play? It's easy!

    The table before the player is the player's Mind. Here you have to play and collect your Moment cards, like Video Gaming, Unkept Promises, Mowing the Lawn. You can play negative cards (like Phobia, Illness - eg. Coulrophobia, Insomnia) to other player's Moments, or positive cards (Recovery - eg. Aversion Therapy, Faith in the Future) to your Moments. These cards will affect your Mentality value plus or minus. There are immediate cards like Impact cards (eg. The Swamp of Sorrow, Salmon of Doubt), which will alter the gameplay a bit by the card effect, and Fracture cards (eg. Bipolar Disorder, Panic Disorder), which will drive a punch into your Mentality.

    This is a turn based game. One turn has 3 phases. Phase 1 is your card's "beginning of your turn" phase. Cards have effects, so some of the cards will apply their effect here. Phase 2 is Defragmentation Phase. The player has got 2 Fragments, and a Fragment can be redeemed into Actions, like DRAW a card or PLAY a card from the hand. The last Phase is the end Phase, the player has to keep the hand limit.

    You can STEAL, ERASE, LOCK, etc. a card(s) from your so called friends' Mind. You may decide to be evil - it never hurts. When you erase a Moment, it goes into that player's own Subconscious discard pile.

    The player who first collects 7 Moments in his/her Mind and his/her Mentality reaches or exceeds 15 (in a positive direction, of course) wins the game. It's that simple and great.

    -description from publisher

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