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Things From Another World
Puzzle Master
Davoserjazz
Davoserjazz
by (Public Domain)
Player Count
3 to 8

Playing Time
30 minutes
Categories
  • Card Game
  • Mechanisms
  • Trick-taking
  • Family
  • Traditional Card Games
  • Rating: 6/10 from 5 users

    Description

    Card game in 8 rounds with 7 trick-taking rounds and one competitive patience round. A standard deck playing card game is used but with a number of players different from 4, one or more cards are removed so the total numbers of cards is a multiple of numbers of players. The cards to be removed and the order of these are:
    2 of diamonds, 2 of hears, 2 of spades and 2 of clubs. In the first 7 trick-taking rounds Ace count as highest card and as lowest card in the 8th round.

    All cards are dealt out so each player and the player to the left for the dealer lead the round. The dealer changes clockwise for each round.
    Round 1 to 7 are played as normal trick taking without trump colour and each player must follow suit if possible. If a player has no cards in the suit led, a card of any other suit may be discarded.

    Round 1: Avoid tricks : -10 pts for each taken trick

    Round 2: Avoid King of Diamonds : -50 pts

    Round 3: Avoid Queens : -25 pts for each Queen taken

    Round 4: Avoid Hearts : -10 pts for each Hearts taken

    Round 5: Avoid Jacks : -25 pts for each Jacks taken

    Round 6 Variant: Avoid first, fifth and the last trick: -25 pts for each of first, fifth and last trick taken

    Round 7: Most trick : +10 for each trick taken

    Round 8: Competitive Patience: First card to be played must be a 7. If the leading player does not holds a 7 he must pass and
    the turn goes to the next player who also must pass if he does not hold a 7 etc.
    A player is not forced to play a seven hold in his hand after the first seven has been played.
    After the first 7 is played each player in turns lay down cards in incrementing or decrementing order around the 7 on the table (8 to king on the top and 6 to ace below the seven card). If a player is unable to lay down a card he may pass. For each pass a player receive -10 pts. When a player lay down his last card the game is over and the remaining players receive -5 pts for each card they are holding.

    The player with the most points has won the game

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