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Darkholds
Darkholds
by Mierce Miniatures (2018)
Player Count
1 to 5

Player Ages
12+

Playing Time
30 minutes to 3 hours
Categories
  • Fantasy
  • Exploration
  • Adventure
  • Miniatures
  • Zombies
  • Designers
  • Robert Lane
  • Mechanisms
  • Modular Board
  • Cooperative Play
  • Dice Rolling
  • Artists
  • Stef Kopinski
  • Family
  • Crowdfunding: Kickstarter
  • Rating: 7.5/10 from 4 users

    Description

    Description from the publisher:

    Darkholds is a co-operative board game of combat and adventure in which you and your friends will play the part of heroes and henchmen that battle against the hordes of undeath to gain the ultimate prize - the secret of life after death!

    Set in the lands of darkness - the brutal, uncivilised world of dark ages Britain in the 7th century AD - Darkholds is a board game containing miniatures, tiles, counters and cards to enable 1-4 players to control legendary heroes and their henchmen as they explore the caverns, barrows and halls of the undead Wihts.

    The game can be played as a story campaign comprising ten levels of varying design and aspect in three areas, beginning in the caverns and natural gorges near the coast (area 1, levels 1-3), then exploring the catacombs and barrows of the undead (area 2, levels 4-6) and eventually fighting through the halls of the ancients (area 3, levels 7-9) to gain the secret of undeath (the quest's end, level 10); but each level can of course be played on its own. You can even choose to play each area - three levels - as a mini-campaign! Players need not worry about the experience of their heroes or henchmen if they play later levels, either, for the skills and abilities of the adventurers are tied to the levels themselves.

    If Darkholds is played as a campaign, players can purchase certain types of mundane equipment or hire henchmen in between levels - effectively meaning heroes have a retinue they can bring with them to the next level!

    To succeed in their quest for eternal life players must overcome a horde of enemies trying to stop their heroes, gathering treasure, ancient artefacts and sorcerous weapons or armour to help them along the way. The Wihts, scampering grave spiders and huge, terrifying mound beetles, ancient G?sta and shrieking Dr?aguth all wish to deny the secrets of the Jutes to the outsiders, and they will do anything - including the destruction of their own halls and tombs - to stop them.

    Players must also understand that - whilst the game is co-operative - there will also be an element of selfishness to how each player plays the game, for each hero has his own secret quest and must succeed in it if he is to progress through Darkholds successfully...

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