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Things From Another World
Dark Rituals: Malleus Maleficarum – Prisoners of Neemoss
Dark Rituals: Malleus Maleficarum – Prisoners of Neemoss
by DG Games Entertainment (2020)
Player Count
2 to 5

Player Ages
14+

Playing Time
1 hour to 1 hour, 30 minutes
Categories
  • Fantasy
  • Horror
  • Medieval
  • Expansion for Base-game
  • Fighting
  • Miniatures
  • Designers
  • Filippo Chirico
  • Mechanisms
  • Action Point Allowance System
  • Modular Board
  • Partnerships
  • Area Movement
  • Dice Rolling
  • Artists
  • Filippo Chirico
  • Alexei Popovici
  • Family
  • Crowdfunding: Kickstarter
  • Campaign Games
  • Components: Miniatures
  • Rating: 6.67/10 from 3 users

    Description

    Dark Rituals: Prisoners of Neemoss is a mini-expansion that contains everything you need to add a new Witch and her Minions to all your games.

    7 highly detailed plastic miniatures
    o 1 Girtiya
    o 6 Chained
    · Large Girtiya ID Sheet
    · Chained ID Card
    · Grimoire
    · 5 Witchcraft Cards

    Girtiya paced the length of her cell, at least as far as she could go before her chains stopped her dead. Turning, she paced again in the opposite direction. She could see the deep grooves she had worn in the cracked flagstone floor. How long had she been here, walking back and forth? Two hundred years? Two hundred and fifty?

    As she thought about her punishment, her tension rose, making her grind her teeth against her gag. If only she could wear through the Demon hide strap stuffed in her mouth as easily as her feet wore down the floor. The muzzle muted her powers, without it she could easily break out of here.

    Those were the terms of her imprisonment. She was stuck here, listening to the others moan and whine, until she could break free. Thinking about the havoc she would cause when she got out. What a pleasure it would be to feel the energy of Neemoss leaping from her fingers once again.

    With a slow breath, she calmed her mind. Focus on the power, not on the words. If she could only reach the energy around her without speaking the phrases her demon-god taught her. She stared at her chain’s anchors on the walls one more time, another breath and she closed her eyes. The anchors shattered. She stared, wide-eyed for a moment, then she concentrated on each of her fellow captives one by one, their bodies turning to dust and ash.

    Her sentence was over! Girtiya allowed herself a moment of triumph as she stared at the heavy wooden door, knowing it was no match for her new magic. But before she could splinter the barrier, it dissolved as a swirling mist swept into the room, sucking her into the Conjunction. It seemed like Girtiya would not be roaming free in Neemoss after all.

    —description from the publisher

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