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Dangerous
Dangerous
by ????????? (OTOKOMAE GAMES), Raw Potions Publishing (2018)
Player Count
2 to 4

Player Ages
8+

Playing Time
20 minutes to 30 minutes
Categories
  • Card Game
  • Deduction
  • Designers
  • Kengo Tatsugawa (???? ???)
  • Artists
  • KENTOO (?????)
  • Rating: 0/10 from 0 users

    Description

    The world is about to end, but nobody is quite sure exactly how it's going to happen. In Dangerous, your goal is to save as many innocent lives from certain doom as possible. To do so, you must outsmart your rival investigators and correctly deduce which apocalyptic predictions are true and which are false. The player who saves the most lives wins.

    In each round, shuffle the twelve prophecy tiles, then lay out three rows of four tiles: the top row (face down) are true prophecies, which players must deduce; the middle row (face up) are false prophecies; and the bottom row (face down) are hoax prophecies. Below each hoax prophecy, lay out a column of four cards face up. The cards come in five prophecy suits, with values 1-3. Among the tiles are two of each prophecy and two 2x.

    The lead investigator for that round places one of their two personal tokens by a hoax prophecy tile, looks at that tile, then chooses a card from that column and places it face up in front of themselves. Each other player then chooses a card from this column. If a hoax prophecy tile has two player tokens next to it, don't refill it; otherwise, do refill it. The next player becomes the lead investigator, and this process continues until each player has chosen eight cards, which they now take in hand.

    Now you evaluate how well you predicted which disasters will take place. The lead investigator reveals one of the true prophecy tiles, then all players simultaneously reveal two cards from their hand. For each card that matches that revealed prophecy, you score positive points equal to the value of the card; otherwise, you lose points. If the prophecy tile instead shows 2x, you score positive points if you lay out two cards of matching value, but different suits; any other combination loses you points.

    Record your scores for the round, and after a total of four rounds (with four players), whoever has scored the most points wins. (With two and three players, you make adjustments to the number of cards and prophecy tiles used and rounds played.

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