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Dancing Dojos
Dancing Dojos
by The Limestone Cowboy
Player Count
2 to 5

Playing Time
10 minutes to 30 minutes
  • Card Game
  • Bluffing
  • Party Game
  • Action / Dexterity
  • Deduction
  • Fighting
  • Designers
  • Scott James Brito
  • Mechanisms
  • Set Collection
  • Variable Player Powers
  • Hand Management
  • Card Drafting
  • Take That
  • Race
  • Artists
  • Scott James Brito
  • Family
  • Ninja
  • Admin: Unreleased Games
  • Rating: 8/10 from 1 users


    Dancing Dojos is a small, fast-paced set-collection card game by SCOTT JAMES BRITO of The Limestone Cowboy...

    December 25th, 1854, 1 day after the devastating magnitude 8.4 Nankai and Tokai earthquakes. You and up to 4 four other friends will help the local sensei to rebuild their resepective dojos. Make the cards dance around the table as you draft them: sensei, spies, shuriken, flaming shuriken, walls, and temples. The first to build a sensei's dojo wins all glory!

    During your turn, draft a card, perform an action, draft a 2nd card, and perform another action. Free actions may be performed unlimited times at any point during your turn.

    To build a sensei’s dojo, collect a set of set of 4 cards matching the same suit. (Ex. 1 stone temple, 1 stone eastern wall, 1 stone western wall, and 1 stone sensei). Place them in their appropriate spaces within your 6 space, pyramid-shaped, player area.

    In addition to set collection, each card type has a unique ability. For example, if you have a sensei in your play area, you may throw a shuriken (spend the shuriken by taping one of its corners on the opponent’s targeted card) do attack! Combine certain card types to unlock hidden abilities! Ex: Having the wood sensei and the wood temple allows you to search the discard pile for 1 wall card (once per turn). You may also strategically place cards face-down to keep a card safe, withhold it from an enemy, or even to set a trap!

    —description from the designer

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