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Damoclès
Damoclès
by (Self-Published), (Web published) (2017)
Player Count
2

Player Ages
12+

Playing Time
20 minutes to 45 minutes
Categories
  • Card Game
  • Fantasy
  • Fighting
  • Miniatures
  • Print & Play
  • Designers
  • Yann Dentil
  • Frédéric Richard
  • Mechanisms
  • Secret Unit Deployment
  • Hand Management
  • Area Movement
  • Action / Movement Programming
  • Artists
  • Pixabay
  • Family
  • Card Games: Beating Games
  • Player Count: Two Player Only Games
  • Rating: 0/10 from 0 users

    Description

    The Gods are waking up from a long sleep and taking possession of the best fighters of the realm, while waiting to have recovered all their powers. You and your opponent are 2 of these fighters, like 2 Heralds of the Gods.

    Damoclès is both a micro-skirmish game and a card game, in a 1vs1 mode.

    The first player who inflicts 9 wounds to his opponent wins !

    The two players fight one another with a clever combination of action cards. This is a double-guessing system with planning and anticipation. The cards stand for your life in miniature as well.

    You may count on a god’s favor to make the difference, unless you trigger their terrible wrath…!

    At your turn, choose action cards and play one simultaneously. Cards have a double-direction reading, so do the right choice before you reveal them. Then, resolve the effects. Wounds will cause reorientations and retreats of the figures on the board game.

    You lose a card from your deck for each wound. So if you lose 9 cards, you’re defeated !


    Entrez dans l'arène de Damoclès.

    Damoclès Kézako ?

    Les Dieux se réveillent d’un long sommeil et prennent possession des meilleurs combattants du royaume en attendant d’avoir recouvré leur toute puissance pour asseoir leur domination. Votre adversaire et vous-même êtes 2 de ces combattants, 2 Hérauts des Dieux.

    C'est à la fois un jeu de micro-escarmouche et un jeu de carte, à 1 contre 1, où 2 joueurs s’affrontent au travers de leur figurine sur une arène (plateau de jeu A3) grâce à une combinaison astucieuse de cartes actions. Les cartes donnent ainsi vie à leur figurine.

    Vous pourrez compter sur une faveur d’un Dieu au moment crucial du combat pour faire basculer la balance de votre côté mais méfiez-vous de leur courroux !

    Chaque tour, vous choisissez des cartes Actions et en jouez une simultanément. Chaque carte peut se lire dans les 2 sens, à vous de faire le bon choix avant de les révéler. Ensuite, résolvez les effets. Les blessures provoqueront des réorientations et des reculs des figurines sur le plateau …

    Chaque blessure vous fait perdre une carte de votre deck. Dès que vous perdez 9 cartes de votre deck, c’est la fin, votre fin !

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