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Cybermancy: Virtual Arena
Cybermancy: Virtual Arena
by (Unpublished) (2020)
Player Count
2 to 4

Player Ages
14+

Playing Time
20 minutes to 30 minutes
Categories
  • Card Game
  • Science Fiction
  • Designers
  • Carl Dean Cox
  • Mechanisms
  • Card Play Conflict Resolution
  • Rating: 7/10 from 2 users

    Description

    Cybermancy is a future-themed card battling game, in which combat takes place in the Virtual Arena, a computer-generated battle-ground where digital warriors fight in bloody, hand-to-hand combat. Players take on the role of Cybermancers, masters of digital combat, who summon virtual avatars to fight for them in the Virtual Arena.

    Each player starts the game with a 30 card Summoning Deck, containing the warriors he will summon to the battlefield. Both players draw 7 cards from their Summoning Deck, then draw 5 cards each from the CPU and RAM Power Deck, which will be used to pay the summoning costs of each warrior. Cybermancy uses a unique dual-track power system, in which players decide each round whether to increase the amount of CPU or RAM available for summoning. This allows unlimited flexibility in designing each deck, as well as important tactical choices every round.

    Players can attack their opponent's warriors or the enemy avatar itself. When either Cybermancer's health is reduced to zero, the game is over and the surviving Cybermancer wins!

    The base game includes complete decks of cards for both the Human and Undead factions. Unlike collectible card games, Cybermancy provides all of the cards right out of the box, and even allows for players to mix and match warriors from different factions. Future expansions will include warrior tribes such as Robots, Aliens, Celestials, Demons, Dinosaurs and more!

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