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Cuncuna Friends 1
Cuncuna Friends 1
by Langley (2017)
Player Count
1 to 5

Player Ages
4+

Playing Time
15 minutes to 30 minutes
Categories
  • Educational
  • Math
  • Designers
  • Victor Ponce
  • Mechanisms
  • Pattern Recognition
  • Artists
  • Paula "Supergato" Cortés
  • Rating: 0/10 from 0 users

    Description

    THE CUNCUNA FRIENDS 1 teaches numbers 1 to 50

    “CUNCUNA” means caterpillar. It is a word that comes from Mapudungun, the language of the Mapuche, one of the biggest native South American peoples in Chile. Cuncuna Friends is about a group of very friendly and playful cuncunas. Each one is very different, but they all are eager to meet you and play with you!
    Cuncuna Friend Includes more than seven different game modes
    The game comes with 50 plastic pieces which allows kids to 1-5 caterpillar. There are 5 color of pieces (1-10/11-20/21-30/31-40/41-50). Children can just play with the pieces trying to place them in numerical order, or they can play one of the games.

    A game description:
    Each player is deal 5 pieces at the beginning of the game. On their turn they must pick a new piece from a bag, and if it can form a secuence with one of the pieces he has he can put them together and place it in the middle of the table. They can also try to match a piece with one that’s in the table.
    The first kid to get rid of all their pieces win.
    This games teaches: Numerical Sequence 1 – 50, Successor and predecessor, Patterns, Logical thinking

    COMPONENTS
    • 25 plastic double links ( divided in five colored groups, with 5 pieces in each group)
    • 30 circular nodes (in five different colors, 6 units per color)
    • 5 cuncuna brochures
    • One small canvas bag
    • This rulebook

    ABOUT LANGLEY
    CUNCUNA FRIENDS can be used to carry out a wide variety of different didactic activities, depending on the needs of each student, the amount of participants, and the specific pedagogic objectives of the teacher. Detailed descriptions of possible activities are included in this document, so as to give the tutors in charge of the game tools to address the needs of their particular group. However, once the participants have become acquainted with the material and the activities available, it is encouraged that they are allowed to choose themselves what tasks to carry out, or even create their own.
    Since one of the fundamental pillars of the Langley Math Learning System is self-learning, the teacher or tutor must only act as a facilitator, choosing the most appropriate task considering their skills and needs, explaining it and giving examples if required. The students must be protagonist of their own learning process at all times, and they must have the opportunity to identify their own mistakes and self-correct. To carry out all tasks, this product includes supporting material which must be available should they need them.

    This game is part of a group of games created to encourage kids to self-learn mathematics in a didactic way. Unlike other products, the Langley Didactic Material has been designed primarily for teaching purposes, which make sit a fun and captivating tool. It is not a game created to teach math, but a didactic tool that allows for engaging and entertaining learning.

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