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Cultist/Occultist
Cultist/Occultist
by Broken Things
Player Count
3 to 12

Player Ages
13+

Playing Time
45 minutes to 1 hour, 30 minutes
Categories
  • Horror
  • Deduction
  • Designers
  • Tyler Omichinski
  • Mechanisms
  • Partnerships
  • Simultaneous Action Selection
  • Hand Management
  • Hidden Traitor
  • Artists
  • Maud Croal
  • Family
  • Cthulhu Mythos
  • Admin: Unreleased Games
  • Rating: 0/10 from 0 users

    Description

    Cultist/Occultist has you taking on the role of either trying to save the world from utter destruction, or trying to usher into it your dark god from beyond time and space. This is a social deduction game where there's more to do than just figure out who is on the other team, you also need to strategize to stop them!

    Each turn of the game will have the players collectively trying to start or prevent a ritual from taking place. The leader of the ritual will determine which one to attempt This is done by contributing different components to the ritual that will either aid or hinder its attempted effect. Be careful though! Too many failed ritual attempts can have another bad effect.

    Each ritual slightly alters the fabric of reality, and can change how the game itself plays. Some rituals will make future rituals easier to pass, while others will give certain players new abilities and things that they can do. Between this and different Great Old Ones, no two play-throughs will be the same.

    —description from the designer

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