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Cthulhu Wars: Azathoth Expansion
Cthulhu Wars: Azathoth Expansion
by Green Eye Games, Petersen Games (2015)
Player Count
2 to 4

Player Ages
12+

Playing Time
1 hour, 30 minutes
Categories
  • Horror
  • Expansion for Base-game
  • Miniatures
  • Designers
  • Sandy Petersen
  • Arthur Petersen
  • Mechanisms
  • Action Point Allowance System
  • Variable Player Powers
  • Area Movement
  • Dice Rolling
  • Artists
  • Mark Evans (I)
  • Tim Prow
  • Andrew May
  • Stephen May (II)
  • Family
  • Cthulhu Mythos
  • Crowdfunding: Kickstarter
  • Cthulhu Wars
  • Rating: 8.29/10 from 123 users

    Description

    The Azathoth expansion is a unique "neutral" expansion. When you awaken Azathoth, or are the first player to summon one of the four Monster types associated with this faction, you get that unit's Loyal Card. This lists the Monster's (or Azathoth's) stats, gives his special ability (all Azathoth monsters have these), and so forth. From then on, only YOU can summon that Monster type.

    At least, until all of that Monster type have been wiped off the map. For instance, if you are the first person to summon an Elder Thing, then no one else can do so. You can summon all three available Elder Things, should you choose to do so.

    Azathoth is unusual in many ways. When he is summoned, you choose how much Power you want to spend, and place a special marker on your Power track. This is Azathoth's combat ability - so the more you spend, the more deadly he is. Of course, in some games, a person, fearing Azathoth's misuse, might summon it cheap and dirty just to keep it out of the hands of another player. That's all part of the fun.

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