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Crimson Skies Privateers
Crimson Skies Privateers
by Warp Spawn Games, Crimson Skies (2003)
Player Count
2 to 6

Player Ages
10+
Categories
  • Card Game
  • Wargame
  • Collectible Components
  • Miniatures
  • Aviation / Flight
  • Designers
  • Lloyd Krassner
  • Mechanisms
  • Simultaneous Action Selection
  • Hand Management
  • Rating: 0/10 from 0 users

    Description

    Card game for 2+ players.
    Each player controls a squadron of Privateers.
    The object of the game is to successfully lead your pilots on missions vs pirate gangs, enemy militias, and commercial zeppelins.

    VICTORY Conditions
    The player with the most VP (Victory Points) at the end of the game wins.
    The game ends when a player goes to draw a card and there are no cards left in the deck.
    VP are gained by completing missions.

    Players share a common deck. That deck contains 6 types of cards: H = Pilots, P = Planes, W = Weapons, M=Maneuvers,
    D = Damage, V = Missions

    Game also uses two six sided dice
    Counters are used to mark damage to the planes.


    Each player is dealt 7 cards.
    Roll high on 1D6 to see who goes first.

    On ones turn the player goes through 6 phases;
    Luck Phase
    Recruit Phase
    Mission Phase
    Defender Phase
    Action Phase
    End Phase

    Completing misions scores points Whoever at the end of the game has completed the most missions or who has destroyed aircraft who are attempting to complete a mission is the winner.

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