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Things From Another World
Puzzle Master
Crash Factor
Crash Factor
by (Self-Published) (2020)
Player Count
2 to 4

Player Ages
12+

Playing Time
30 minutes to 1 hour
Categories
  • Abstract Strategy
  • Action / Dexterity
  • Designers
  • Herb Stanway
  • Mechanisms
  • Trading
  • Hand Management
  • Press Your Luck
  • Three Dimensional Movement
  • Stacking and Balancing
  • Deduction
  • Artists
  • Herb Stanway
  • Rating: 6.5/10 from 2 users

    Description

    Crash Factor is a truly strategic pure balancing game played with calibrated weights.
    Players take turns in a race to be rid of their "fleet" of varied weights by playing them onto a balancing gameboard into risk-reward zones.
    Causing a crash or being unable to make a play during the game adds a dangerous penalty piece to the fleet.
    A concentric "Crash Factor" grid allows players to anticipate the crash risk of any weight placed anywhere.
    Playing risky moves away from the center of balance can win advantages or eliminate penalties.

    GAMEPLAY BASICS:
    A win is triggered once a player has deployed all their spaceships and space junk.

    - Flip over a "mission" card to reveal a value.
    - You must match that value with the weight value of any quantity of spaceships deployed anywhere onto the solar system.
    - The farther from the center a ship is deployed, the greater the risk and greater the reward.
    - You may "dock" (stack) them onto any other spaceship to have their values added together towards making the required match.
    - Get a space junk penalty piece if unable to make a match or by causing a crash.
    - After a crash, the empty solar system gets re-balanced to continue the game.
    - Get rid of your space junk or risk being eliminated by getting a 2nd one.
    - Strategically manage the deployment of your light and heavy ships as your fleet diminishes while the game advances.
    - Look for or create opportunities to deploy into high risk zones to gain significant advantages or eliminate a penalty.
    - Tactically play special utility devices anytime during a mission.
    - Ruthlessly capture an opponent's resources by docking onto their spaceship.
    - You can choose one of three play options instead of choosing a mission:
    1) Jettison a piece of space junk.
    2) Take back a needed spaceship.
    3) Swap an un-deployed heavy ship for its equivalent weight from your lighter ships that have been deployed.

    Play at your own risk!

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