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Courageous Tragedy: The Battle of Belchite, August-September 1937
Courageous Tragedy: The Battle of Belchite, August-September 1937
by High Flying Dice Games (2018)
Player Count
1 to 2

Player Ages
12+

Playing Time
2 hours to 3 hours
Categories
  • Wargame
  • World War II
  • Civil War
  • Designers
  • Paul Rohrbaugh
  • Mechanisms
  • Hex-and-Counter
  • Card Drafting
  • Simulation
  • Artists
  • Ilya Kudriashov
  • Family
  • Spanish Civil War
  • Series: Standard Deck Activation System (High Flying Dice Games)
  • Rating: 0/10 from 0 users

    Description

    Due to the stalemate at Brunete the Republicans launched a new offensive further east in Aragon Province. The new offensive would again be spearheaded by the International Brigades by the Army of the East. The goal was to break through the Nationalist lines and take the key city of Zaragosa. Success here would compel the Nationalists to withdraw, bringing relief to the city of Madrid and demonstrating the Republican cause could still win the civil war. The Nationalists had stripped this portion of the front of troops, with only three divisions holding the line. Despite their superiority in men and tanks, as well as the commitment of nearly all of the Republican air force to the offensive, the Nationalists grimly held to their positions and were able to disrupt the Republican attack. The fighting was particularly hard at Belchite, where fighting degenerated into a house-to-house slugfest that left the city in ruins. By the start of September the Nationalists had brought up reinforcements and gained air superiority. However, the Republican’s determination managed to hold off the Nationalist counter-offensive, and by the 6th a stalemate in the war returned here.

    Can you do as well or better than your historical counterparts?

    Each copy of Courageous Tragedy is composed of the following:

    • Two 11 by 17 hex map sheets
    • 81 un-mounted, double-sided counters
    • 8 pages of rules

    As with the other Battles of the Spanish Civil War Series (on Teruel and Brunete), players use a standard deck of playing cards to activate their units and determine some game events. A six sided die is also used to resolve combat. The game is designed by Paul Rohrbaugh and features graphics by Ilya Kudriashov.

    A card set for the game is also available. The card set replaces the standard deck of playing cards called for in the rules, features graphics by Ilya Kudriashov, and has rules reminders on pertinent cards.

    -description from designer

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