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Cossacks
Cossacks
by Warp Spawn Games (2011)
Player Count
2 to 4
Categories
  • Card Game
  • Designers
  • Lloyd Krassner
  • Mechanisms
  • Hand Management
  • Card Drafting
  • Rating: 0/10 from 0 users

    Description

    A card game for 2-4 players in which players take on the roles of the Cossacks and their enemies!

    Players share a common deck comprising 20 suits. Each suit has 3 cards. The cards have 7 basic characteristics: Enemy, Disaster, Men, Control, Action, Fight and Victory. Each suit performs one or two of these basic characteristics.

    There is a common set of Victory Tokens (VT) and Cossack Tokens (CT) and one Hetman Token (HT).

    Each player takes the role of one Cossack enemy: Russians, Poles, Ottomans, or Tatars.

    Players take turns with each turn comprising 7 Phases:

    1. Fate Phase
    - You draw 3 cards. You may discard a control card to draw 2 additional cards.

    2. Sich Phase
    - You may trade cards, CT, and VT with other players.

    3. Control Phase
    - You may discard a control card to gain possession of the Hetman Token.
    - You may discard a disaster card to cause a target player to
    discard 3 random cards from his hand.

    4. Cossack Phase
    - You may discard men cards: If you discard 2 men cards gain 3 cossack tokens (CT); 3 men cards gain 5 CT; 4 men cards gain 7 CT and so on. Add 1 CT if one or more cards are from the same suit.

    5. Raid Phase
    - To go on a raid, you must be the current Hetman and you must discard 1 enemy card and 1 action card, otherwise skip this phase.
    - You cannot play an enemy card corresponding to the role that is yours.
    - Roll 3 dice and add them up to get a raid total. Subtract this total from the number of CT you have. If the result is positive gain that many VT. If the result is negative, lose that many VT.
    - You may discard a fight card to cause a 1 of the 3 dice to be rerolled or to cause a roll to be reduced by 1.
    - Discard all your CT.
    - If you won, the player with the role of that enemy loses VT equal to the amount you gained.

    6. Glory Phase
    - If you are the current Hetman gain 1 VT.
    - If you went on a successful raid last phase you may discard 1 victory card to gain 1 VT, 2 victory cards to gain 3 VT, 3 victory cards to gain 5 VT and so on.
    - You may also play an enemy card of the same suit of the enemy card you
    played in Raid Phase: Gain 3 VT for each such card played.

    7. End Phase
    - Discard an enemy card or reveal your hand to all players.
    - Max 10 CT. Discard excess CT.
    - Max Hand size is 4 cards. Discard excess cards.

    The first player to accumulate 35 Victory Tokens wins the game.

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