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Corroboree
DescriptionA simple track game designed and illustrated by Jessie MacQueen Mackintosh (1892–1958). In the game, Mackintosh used not only Aboriginal motifs, but also illustrations of traditional Aboriginal life and cultural events. Being a roll and move game, there are plenty of special spaces and you must obey them if you end your move on one. Special spaces include No. 5 Dig for honey ants — miss a turn? No. 13 Throw boomerang — run to the emu space; No. 45 Pointing bone — you are knocked out of the game; No. 87 Lost churinga (shield), go back to No. 71’. And so on. The explanatory notes that accompany the game are an attempt to broaden the knowledge of the players about indigenous culture. I cannot be absolutely certain but it would appear the game was never boxed (highly plausible in the 40's after the war). Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video MarketplaceNo listings at the moment. Do you own this game? Click here to list it for sale.
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