Advertisement

Active Sellers
Things From Another World
FUN.com
Puzzle Master
Calendars
Consequence
Consequence
by (Web published), nestorgames (2018)
Player Count
2

Player Ages
6+

Playing Time
10 minutes to 20 minutes
Categories
  • Abstract Strategy
  • Deduction
  • Memory
  • Print & Play
  • Designers
  • Jonas Lidström Isegrim
  • Mechanisms
  • Tile Placement
  • Secret Unit Deployment
  • Memory
  • Pattern Building
  • Artists
  • Néstor Romeral Andrés
  • Jonas Lidström Isegrim
  • Family
  • Player Count: Two Player Only Games
  • Components: 4 x 4 Grid
  • Rating: 8.25/10 from 4 users

    Description

    In Consequence, players take turns to place tiles strategically on the grid face down with the goal to get its own tiles in intersecting rows and the other tiles spread out.

    You score by pairs of your own symbol, regardless of the color of the tile.

    The blue player scores with pairs of moons and the red player score with pairs of suns. Rows, columns and diagonals of symbols could cross, and the tile that is in the joint of counts as part of both when scoring, horizontally, vertically and diagonally at the same time.

    —description from the publisher

    Gameplay: At the start of the game, players hide their discs from the other players eyes. Keep the discs hidden throughout the game.

    The players will take turns placing one disc on the grid upside down, goal is to get your own pieces in a row (or rows) and the other player's discs spread out.

    At your turn: Place one disc on an empty square the board OR move one disc (horizontally, vertically or diagonally) on the board to an adjacent empty square OR place and push a row of discs one square aside (making the disc already on the board slide one square in chosen direction (horizontally, vertically or diagonally). Discs that fall out of the grid because of this push is picked up by the pushing player regardless of the color of the disc. Discs picked up may be seen and used by that player, place it among the concealed discs or in your palm.

    To make the push discs move, there have to be an empty square where to place the pushing disc at start of the pushing. You could not start off grid pushing a row or column only from an empty spot within the grid.

    Final scoring: As all discs is placed on the board, you flip them over and score points. You score points both horizontally, vertically and diagonally, you score your own symbol discs and disregard blank discs.Note that you score regardless of color of the disc as long as it got your symbol.

    Rows of symbols could cross, and the disc that is in the joint of both rows counts as part of both rows when scoring (both horizontally, vertically and diagonally).

    One isolated disc = 0 points
    Two in a row = 2 points
    Three in a row = 3 points
    Four in a row = 4 points

    Combinations of above 2-12 points

    —description from the designer

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: mugs | Nerf Zombie Strike Blade Toy | Greed | cy | Tell City Opoly | magic the garhering | Volangulary | Z | la boca | weed wars | caynox | Triolet | recycling | xwing miniatures | inca gold | once upin a time | longball | Monopoly for Wilkesboro nc | minnesota-opoly | Sip and strip | brux | fives arc trooper | Vanopoly | letter lunch play doh | uno en medio | Dinner | little grey rabbit | snake and the lader | las vegas wild | indian
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us