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Conscious: A Voyage to the Mystic Realms
Conscious: A Voyage to the Mystic Realms
by Conscious Games (2019)
Player Count
2 to 4

Player Ages

Playing Time
30 minutes to 1 hour
  • Card Game
  • Ancient
  • Educational
  • Designers
  • Aruna Jaya Lakshmi Bhamidipati
  • Mechanisms
  • Set Collection
  • Variable Player Powers
  • Hand Management
  • Card Drafting
  • Once-Per-Game Abilities
  • Artists
  • Chirravuru VB Laya
  • Family
  • Religious: Hinduism
  • Rating: 9.17/10 from 6 users


    Inspired by the ancient wisdom of the Vedic seers, this game attempts to introduce the properties of Chakras. Chakras are centers of consciousness and vitality. They are the energy vortices on the etheric body which envelops the physical body. When understood, mastered and balanced, chakras invoke certain abilities that allow us to become adept in the respective fields. This game deals with 6 chakras and their associated properties. The knowledge of these properties is a step towards obtaining the key to different realms.

    Aim of the game is to collect and make sets of cards associated with properties of chakras, thus symbolically attaining the knowledge with properties of all chakras to become CONSCIOUS of oneself!

    Chakra property cards are dealt to players who then attempt to make sets of cards. Basic and advanced versions define the nature of these sets. The game is played across multiple rounds, where each round focuses on claiming one chakra and use the associated ability (unique for each Chakra) in the subsequent round. The player to claim all the Chakras wins the game. Variants have also been suggested to alter gameplay length and/or complexity.

    The subject of the game is suitable for all ages, making this a family-friendly game.

    —description from the publisher

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