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Things From Another World
Puzzle Master
Conquest of Indarium
Conquest of Indarium
by (Self-Published), (Web published)
Player Count
1 to 6

Player Ages

Playing Time
30 minutes to 2 hours, 30 minutes
  • Fantasy
  • Adventure
  • Fighting
  • Print & Play
  • Mechanisms
  • Tile Placement
  • Modular Board
  • Dice Rolling
  • Point to Point Movement
  • Finale Ending
  • Map Addition
  • Family
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Rating: 0/10 from 0 users


    Teleported to a new world, the Players find mounts and gain the ability to ride them, causing them to become Riders. Riders move their Mount Pieces space to space on tiles based on the roll of a d4, discovering more of the world as they do by setting new tiles when they reach the end of a tile. Riders take different actions depending on the type of space that is landed on when they run out of movement. These actions cause you to gain items, equipment or spells, meet interesting characters, participate in wacky events, or fight Akuwu which are the monsters of the land in order to either Liberate towns or remove them from the road. When fighting Akuwu, Riders use their equipped equipment and miscellaneous items and spells to attempt to have more Kapow than the Akuwu they are fighting, rolling dice when necessary to raise Kapow by the roll, in order to defeat them and gain rewards that add to the Riders worth. Riders have 16 turns to gain the most worth before the final Boss appears, whether it be in the form of pure Gilver obtained throughout the game or assets such as items, equipment, spells and Liberated Towns that are automatically sold at the end of the game. The Riders must defeat the boss, either together or on their own to reap the rewards or else face the consequences of failure.

    —description from the designer

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