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Combat Team Command: Wargame Rules for Cold War and Modern Combined Arms Combat
Combat Team Command: Wargame Rules for Cold War and Modern Combined Arms Combat
by Rory Crabb Games (2019)
Player Count
2

Player Ages
12+
Categories
  • Wargame
  • Miniatures
  • Modern Warfare
  • Book
  • Designers
  • Rory Crabb
  • Mechanisms
  • Campaign / Battle Card Driven
  • Simulation
  • Dice Rolling
  • Measurement Movement
  • Family
  • Yom Kippur War
  • History: Gulf War
  • Player Count: Two Player Only Games
  • Rating: 0/10 from 0 users

    Description

    Combat Team Command is a set of miniature wargame rules that allow players to take on the role of a battlegroup commander in charge of a combined arms force using small scale miniatures such as 1/300, 1/285, 10mm or 15mm.

    The rules provided in this book deal primarily with the cold war period, notably a hypothetical third world war during the 1980s. The rules can be used to fight earlier or later conflicts. Army lists for the following conflicts are included

    • 1980s Cold War Gone Hot
    • Arab Israeli Wars
    • 1991 Gulf War

    The key focus of these rules is on the effective command and control or a player’s force. It is vital for players to correctly assign orders to the formations and units under the command of their officers to keep them fighting effectively.

    The rules also use a card driven activation system that successfully creates a "fog of war" and keeps both players busy all the time.

    —description from the publisher

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