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Combat Action Command: WWII Miniatures Rules
Combat Action Command: WWII Miniatures Rules
by On Military Matters (2012)
Player Count
2 to 4

Player Ages
12+
Categories
  • Wargame
  • Miniatures
  • World War II
  • Book
  • Designers
  • Lee Sowers
  • Mechanisms
  • Simulation
  • Dice Rolling
  • Measurement Movement
  • Rating: 0/10 from 0 users

    Description

    Combat Action Command simulates a platoon, several platoons, or a force as large as a company battling another platoon or company.
    CAC is more of a simulation than a game.
    CAC was created as a tool for gamers, historians and the military to simulate and study small unit combat -- and to have fun.

    • Command a platoon up to a company
    • Geared for 15mm, but can use 10mm, 12mm, and 20mm figures -- no rebasing
    • Each Team stand equals one troop squad or single tank, vehicle, or gun
    • Asymmetric turn sequence with CAC interrupt allows you to size up the situation, seize initiative, and coordinate small unit tactics
    • Clever Data Cards for each unique Team account for training, morale, experience, and weaponry -- you spend more time commanding, not counting
    • Includes 24 Data cards covering major US, German, and Soviet units, plus artillery, aircraft, AA, snipers, HQs, mortars, and speciality weapons like Molotov cocktails and balanced scenarios
    • Points system for tournaments and balanced scenarios
    • Two 1944 scenarios included:
      • Saving Private Ryland (West Front) and
      • Saving Field Marshall Model (East Front)
    • Requires six-sided dice, twenty-sided dice, a scatter die, and a ruler

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