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Colonial Space Wars
Colonial Space Wars
by (Self-Published), Vedra Games (2012)
Player Count
2 to 4

Player Ages
7+

Playing Time
30 minutes
Categories
  • Abstract Strategy
  • Science Fiction
  • Designers
  • Jose Mendez
  • Mechanisms
  • Action Point Allowance System
  • Point to Point Movement
  • Artists
  • Africa Mir
  • Jorge Carrero Roig
  • Family
  • Components: 10 x 12 Grids
  • Digital Implementations: VASSAL
  • Rating: 6.21/10 from 7 users

    Description

    Colonial Space Wars (CSW) is a tactical game based on a futuristic universe of science fiction that recreates battles between two or more armies. Each army is composed of square game pieces measuring 1.2 x 1.2 inches which represent their units.

    During the game, pieces move across a rectangular board divided into squares arranged in rows and columns. In a game of CSW, each player has a number of units in his army which is set depending on the faction they are playing. We call this set of units a “Combat Sword. Two basic Combat Swords (Union of Terra and Alpha Centauri Brotherhood) are available for an introductory game of CSW.

    Game pieces represent the units, troops, and vehicles of a fighting force. The pieces have two sides, Front (Illustration and Health arrow) and Back (Name, Attributes and Skills). A player has some pieces with the skill Leader (X). While these pieces are on the board, they grant X command points at the beginning of each turn. Each side alternates turns, making one or more moves depending on the number of Command points available.

    Each unit requires a number of command points to be used that turn; this is referred to as “Activating ” the unit. When all command points are spent, the opponent’s turn begins. Each unit, upon being activated, can move and act in any order. The possible actions are “Move”, “Embark/disembark”, “Attack” and “Use active skills”. A typical game is a Sudden Death match, where the winner is the player that eliminates the ir opponent’s ability to activate units.

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