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Cold War Commander: Fast-Play Tabletop Wargame Rules for Combined-Arms Operations, 1946+
Cold War Commander: Fast-Play Tabletop Wargame Rules for Combined-Arms Operations, 1946+
by Specialist Military Publishing (2006)
Player Count
2

Player Ages
12+

Playing Time
2 hours, 30 minutes
Categories
  • Wargame
  • Miniatures
  • Modern Warfare
  • Korean War
  • Vietnam War
  • Book
  • Designers
  • Peter Jones (I)
  • Mechanisms
  • Simulation
  • Dice Rolling
  • Scenario / Mission / Campaign Game
  • Measurement Movement
  • Line of Sight
  • Family
  • First Indochina war
  • Theme: Cold War
  • History: Falklands War
  • History: Angolan Civil War
  • History: Gulf War
  • History: Indo-Pakistani Wars
  • Rating: 7.37/10 from 54 users

    Description

    Cold War Commander is a wargame that allows you to re-create battles from the First Indo-China War right up to the present day using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours. Suitable for any scale miniatures from 2mm right up to 28mm and no re-basing required.

    The rules come as a 140-page A4-sized bound book with over 60 full color pictures. These feature real miniatures as you see them on the gaming table. You also get a double-sided A4-sized quick reference sheet.

    The main features of the game include:

    • Command system that emphasizes the fog of war in a simple but effective manner.
    • The same mechanism for casualty resolution throughout.
    • Rules for infantry, tanks, artillery, aircraft, helicopters, missiles, engineers and fortifications.
    • Flexible figure ratio meaning a base of infantry represents either a section or a platoon.
    • Minimal set-up time - simply assemble your forces and play.
    • Unique points system that allows for unequal forces but an equal chance of victory.
    • 33 well-presented army lists for 28 nations covering 12 conflicts.
    • 16 generic scenarios suitable for any nation & theater plus a simple campaign system.
    • Suitable for solo, 2-player & multi-player games at home, club, or tournament.
    • One double-sided quick reference sheet included.
    • No supplements - all you need to play in one book.

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