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Cold War Battles 2: Kabul '79 & Pentomic Wurzburg
Cold War Battles 2: Kabul '79 & Pentomic Wurzburg
by Decision Games (I), (Public Domain), (Web published), Kokusai-Tsushin Co., Ltd. (?????) (2010)
Player Count
1 to 2

Player Ages

Playing Time
4 hours
  • Card Game
  • Wargame
  • World War I
  • Modern Warfare
  • Designers
  • (Uncredited)
  • Joseph Miranda
  • Ty Bomba
  • Joe Youst
  • Mechanisms
  • Trick-taking
  • Betting/Wagering
  • Hex-and-Counter
  • Artists
  • Joe Youst
  • Larry Hoffman
  • Family
  • Traditional Card Games
  • Magazine: Strategy & Tactics
  • Cities: Würzburg
  • Theme: Cold War
  • Rating: 6.81/10 from 38 users


    Cold War Battles 2: Pentomic Wurzburg & Kabul '79, (CWB2) presents a low-to-intermediate complexity operational simulation of campaigns that were fought – or that could have been fought – during that long period of military history, 1946-1989. The playing pieces represent the actual units that participated, or could have participated, in those fights. The maps represent the terrain over which those units fought or could have fought.

    Two games are included: Kabul ’79 (K’79), covering the Soviet seizure of the Afghan capital in that year; and Wurzburg Pentomic (WP), the Soviets versus the US in Germany in the mid-to-late 1950s. There are two players in each game. In K’79 one player controls the Soviets and the other commands the Afghans plus optional ‘what-if’ US reinforcements. In WP one player controls the Soviets, the other runs US and West German forces. Both games use a main body of shared rules, and each also has its own special instructions. Designed by Joseph Miranda.

    Maneuver units include: infantry, elite infantry, air assault, airmobile infantry, mechanized Infantry, armor, armored cavalry, recon, special operations, security, military police, engineers, guerillas and headquarters. Ranged artillery types include: field artillery, self-propelled artillery, assault guns, rocket artillery and air defense artillery.
    Most units are battalions or regiments, but the entire counter-mix has units within it as large as divisions and as small as companies. Units are one-step, with their reverse sides used to show their “untried” status.

    Rules cover: random events, reinforcements, bombardment, suppression, air power, air mobility, atomic weapons, paratroops, recon, screening, special forces, guerrillas, fire control and much more.

    Pentomic Wurzburg Game Scale:
    Game Turn : 12 hours
    Hex: 1 mile / 1.6 kilometers
    Units: Company to Brigade

    Kabul '79 Game Scale:
    Game Turn: 1 day
    Hex: 273 yards / 250 meters
    Units: Company to Brigade

    Game Inventory:
    One 22 x 34" six color mapsheet
    One dual-side printed countersheet (280 1/2" counters)
    One 16-page Cold War Battles 2 rules booklet

    Solitaire Playability: High
    Complexity Level: Medium-Low
    Players: 2 or more
    Playing Time: 2-8

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