Advertisement

Active Sellers
FUN.com
Things From Another World
Calendars
Puzzle Master
Cold War 3! Rules for Modern Warfare 1960-1990
Cold War 3! Rules for Modern Warfare 1960-1990
by Rooksdown Games (2017)
Player Count
2 to 6

Player Ages
12+
Categories
  • Wargame
  • Miniatures
  • Modern Warfare
  • Book
  • Designers
  • Dean Wilson
  • Mechanisms
  • Variable Player Powers
  • Simulation
  • Dice Rolling
  • Measurement Movement
  • Artists
  • Dean Wilson
  • Family
  • Flames of War
  • Alternate History
  • Theme: Cold War
  • Rating: 0/10 from 0 users

    Description

    COLD WAR3! Rules for Modern Warfare 1960-1990 allows you to field a tabletop army (and fight with it) in 6mm, 15mm or even 20mm (or any combination thereof!) from the early Cold war right up to it's finish in 1990.

    • This comprehensive rulebook includes TWO complete orders of battle for the American and Soviet forces split into three sections:
      • 1960-'70 -Early;
      • 1970-'80 -Middle; and
      • 1980-'90 -Late COLD WAR if you will.
    • This book covers rules for armoured, mechanised and infantry assaults, movement, firing, night fighting, engineers, scouts, snipers, medics and battlefield recovery.
    • It also includes rules for modern anti-tank weapons from the AT-3 through to the TOW II and Milan ATGM's as well as modern armour such as ERA (explosive reactive armour), Composite (such as Chobham) and things such as side skirts and improvised armour.
    • Rules for artillery, including all of the sub-munitions such as FASCAM (scaterable mines), DPICM (boosted rounds), Copperhead (guided rounds) and High Explosive, chemical and smoke rounds as well!
    • Rules for air support and even surface-to-air-missiles, aircraft firing on ground targets, straffing runs, bombing runs and avoiding ground fire are all included as well as such ordinance as smart bombs, high explosives, rocket pods and even napalm! Loitering, air to air combat and re-arming are also included. Rules for helicopters, gunships and even medical evacuation are covered in depth as well.
    • A comprehensive air craft armoury lists is included covering everything from the A1 Skyhawk to the A-10, the F14, F15, F16 and even F-18, the F-104 through to the Phantom and even A6 crusaders!For the Russians we have the Mig-15 through to Mig-29, the Su-25, Su-11 and even Su-7 ground attack, the Tu-11 and Tu-95 bombers to bring added carnage to the battlefield!
    • Optional rules can take your COLD WAR 3! Battles to new, hotter, levels with the inclusion of chemical, biological and even nuclear effects are covered as well as on-table explosions, loitering times, decontamination, detection and even on-table nuclear explosions!
    • Modern armour from the T34/85 through to the T-80u, the M48a1 right through to the M1a2 and all manner of armoured vehicles in between such as the BTR family of wheeled APC's, the BMP-1 and BMP-2 and the ubiquitous M-113 family of armoured personnel carriers and the modern M2 and M3 Bradleys!

    These rules are compatible with other popular 15mm tabletop games such as TY and FoW as well as other titles produced by Dean Wilson.

    —description from the publisher

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace