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Coffee Time
DescriptionKing Tea has infiltrated the Realm of Time. Help Cup Joe and his Coffee Time friends stop King Tea from making it Tea Time permanently across the 5 Worlds; or sound the trumpets and join the crumpets (King Tea’s mindless minions of mayhem). "The fate of the 5 Worlds hangs in the balance as you decide whether to side with Cup Joe and or King.
Heroes, begin by using or trading item cards, then they move forward toward the activation chamber by rolling dice. At the end of each move heroes draw from the Journey Deck where they can be launched into a battle, suffer at the hands of the Duchess or gather valuable items. Roamer tries to knock heroes back to start and prevent them from reaching the Realm of Time, and steals valuable item cards from heroes. King Tea spends his turns changing the World Clocks and sending out his royal guards to thwart the heroes.
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