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Code of Bushido: ASL Module 8
Code of Bushido: ASL Module 8
by The Avalon Hill Game Co (1991)
Player Count
2

Player Ages
12+

Playing Time
2 hours
Categories
  • Wargame
  • Expansion for Base-game
  • World War II
  • Designers
  • Bob McNamara
  • Rick Troha
  • Mechanisms
  • Hex-and-Counter
  • Artists
  • Charles Kibler
  • George I. Parrish, Jr.
  • Family
  • Advanced Squad Leader
  • Asian Theme
  • Rating: 8.3/10 from 365 users

    Description

    (from MMP website :)

    CODE OF BUSHIDO, the Japanese ASL module. Eagerly anticipated for years, the Japanese finally make their debut in wargaming's premier system of WWII tactical ground combat.

    Inside you will find the complete ASL order of battle for the Japanese: all the significant vehicles, guns and troop types they employed from the 1930s through 1945. Eight scenarios, whose settings range from the barren plains of Manchuria to the steaming jungles of New Guinea, pit the Japanese against a wide variety of Allied nationalities.
    Also included are four new mapboards (#s 34-37), fully compatible with the other SL/ASL boards, which depict the dense vegetation so common in tropical areas. Four sheets of overlays (village, stream, wooded hill, rice paddies, etc.) provide the means to create an almost endless variety of new terrain configurations.
    Chapter G of the ASL rules covers the many unique characteristics of the Japanese as well as new terrain types like jungle, bamboo, huts, swamp and kunai grass, among others.

    Fanatical soldiers who will die rather than break and run - unwavering, seemingly unstoppable banzai charges - individual tank-hunter infantrymen willing to blow themselves up along with an enemy AFV - these are but a hint of what is offered in this most unique addition to the ASL system. Your first CODE OF BUSHIDO scenario will be an ASL experience like none before - and one you'll likely never forget.

    Contents:

    Boards 34, 35, 36, 37
    PTO Terrain Overlays (4 pages) [1-5, B1-B5, G1-G5, M1-M5, O1-O5, OG1-OG5, RP1-RP5, Wd1-Wd5, X6]
    Chapter G (1-16)
    Chapter G Divider 1st Edition (PTO Terrain)
    Chapter H Japanese (H89-H100)
    Chapter N N17-N18
    Scenarios 59 - 66
    3 Counter Sheets

    Scenario List:

    ASL Scenario 59 Smertniki
    ASL Scenario 60 On the Kokoda Trail
    ASL Scenario 61 Shoestring Ridge
    ASL Scenario 62 Bungle in the Jungle
    ASL Scenario 63 Eastern Gate
    ASL Scenario 64 Hazardous Occupation
    ASL Scenario 65 Red Star, Red Sun
    ASL Scenario 66 The Bushmasters


    (more info :)

    Requires ASL, Beyond Valor, Yanks, and West of Alamein to play.

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