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Code Name: Sector
Code Name: Sector
by Parker Brothers, Miro Company (1977)
Player Count
1 to 4

Playing Time
30 minutes
Categories
  • Nautical
  • Wargame
  • Deduction
  • Modern Warfare
  • Electronic
  • Designers
  • Robert Doyle
  • Mechanisms
  • Secret Unit Deployment
  • Line Drawing
  • Family
  • 3D Games
  • Solitaire Games
  • Components: Miniatures
  • Submarines
  • Rating: 0/10 from 0 users

    Description

    The computer game of submarine pursuit

    • Use a real computer to track an unseen sub.
    • Be in command of the combat information center.
    • Plot you ship's course on a nautical chart.
    • Avoid costly collisions.
    • Aim and fire torpedoes at the sub.
    • Miss the target and the sub retaliates.

    The board game where you match wits with a computer

    Decades ago -- when computers were first developed -- a computer would cost over a million dollars and would fill an entire room. Now, after extensive research with a leading electronics company, Parker Brothers brings you a powerful computer designed strictly for family fun. The CODE NAME: SECTOR computer is capable of making thousands of calculations per second. Its solid-state memory keeps track of players positions at all times. And its logic circuitry instantly detects collisions, counter-attacks, misfires, and hits. A combat information center contains all the controls needed to navigate within range of the sub and fire. An electronic readout, made up of light-emitting diodes, automatically displays information supplied by the computer. The computer works with you as you track down an enemy sub on a nautical chart. Being the first to sink it isn't easy. With over 3000 possible underwater locations, the sub is unlikely to be in the same place twice.

    • An electronic display provides players with complete combat information during the course of the game.
    • A ship's direction is shown on a lighted compass.
    • A steering capability allows players to change course from left or right to close in on the sub.
    • A pair of speed controls allow destroyers to travel at 9 different speeds.
    • An evasive sub option makes the game more challenging for experienced players.
    • A programmed learning sequence teaches the play quickly and easily.
    • A sonar control area is used to determine range information and to aim and fire torpedoes.
    The game comes complete with:
    • Computer console
    • Nautical playing/plotting surface
    • Marking crayons (4 total)
    • Crayon sharpener
    • Parallel rule
    • Replica submarines for scoring (8 total)
    • Reusable erasing cloth

    9 VOLT BATTERY NOT INCLUDED. ALKALINE BATTERY RECOMMENDED FOR BEST RESULTS.

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