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Code 7: More Rules & Inspiration for Resistance if Futile 4 Sci-Fi Rules
Code 7: More Rules & Inspiration for Resistance if Futile 4 Sci-Fi Rules
by Agema Publications (2018)
Player Count
2 to 6

Player Ages
12+

Playing Time
3 hours
Categories
  • Science Fiction
  • Wargame
  • Expansion for Base-game
  • Miniatures
  • Book
  • Designers
  • Richard Watts
  • Mechanisms
  • Simulation
  • Rating: 0/10 from 0 users

    Description

    Code 7
    Supplement for Resistance is Futile 4 wargame rules!

    New rules and ideas for lots of cool things like fighting in snow blizzards, or in zero-G conditions, adding booby traps and using poisonous plants!

    Full feature list:
    • cynical troops,
    • stealth,
    • bombers,
    • giant robots,
    • faulty weapons,
    • ECM,
    • cloaking,
    • mind control,
    • hallucination,
    • propaganda,
    • negotiation,
    • trackers,
    • medical facilities,
    • civilians and refugees,
    • neutral militias,
    • animals,
    • space-to-planet drop,
    • sensors,
    • minefields,
    • barbed wire,
    • tank traps,
    • booby traps,
    • poisonous plants,
    • unstable structures,
    • hidden tunnels,
    • zero-G combat,
    • night fighting,
    • rainstorms,
    • sandstorms,
    • snow blizzards,
    • strong head winds,
    • electrical and ion storms,
    • thin ice.

    Resistance is Futile 4 rules are required to use Code 7.

    Please note: Code 7 is the update replacement for the withdrawn Heavy Support supplement which was for version 3 of the rules.

    —description from the publisher

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