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Claws of the Tiger: The Japanese Invasion of Malaya 1941-1942
Claws of the Tiger: The Japanese Invasion of Malaya 1941-1942
by White Dog Games (2020)
Player Count
1 to 2

Player Ages
14+
Categories
  • Wargame
  • World War II
  • Designers
  • Stephen Pole
  • Mechanisms
  • Hex-and-Counter
  • Dice Rolling
  • Artists
  • José Ramón Faura
  • Jonathan Carnehl
  • Family
  • Country: Singapore
  • Country: Malaysia
  • Rating: 8/10 from 1 users

    Description

    Claws of the Tiger: Malaya 1941-1942 is a two-player, beer-and-pretzels game based on the December 1941 Japanese invasion of Malaya. One player controls the forces of Imperial Japan; the other plays those of the British Commonwealth.

    The game reflects the advantages enjoyed by the Japanese during the invasion in terms of command and control, equipment and training, and air superiority. Perhaps the primary reason for the so-called “worst disaster” in British military history, however, was the contrast between the effective and efficient strategic and tactical decisions taken by the Japanese high command and the ill-advised choices made by their British counterparts. The latter were simply unprepared for “modern” warfare.

    In the game such decisions are the preserve of players who are likely to be better matched and, of course, under far less duress than the historical commanders. It is for this reason that the Victory Conditions are set so that the Japanese can win the game even if they do not replicate their historical achievement of capturing Singapore in 70 days.

    Game Components:
    One 17” x 21” Hexagonal Game Map
    15 British and Japanese Force Counters
    Two Force Detail Sheets
    127 Force Detail Markers
    Nine Activation Markers
    Two Tactical Detail Sheets
    12 Tactical Detail Markers
    One Game Turn Marker
    Four Fortified Hex Markers
    Eight Solitaire Variant Excluded Force Counters
    Extended Example of Play

    Game Features:
    16 Game Turns
    Force Movement and Combat
    8-Page Rules Book
    Optional Rules
    176 Counters and Markers
    Movement by Sea
    Passable and Unpassable Terrain
    British Fortified Hexes
    Air Support
    British and Japanese Reinforcements
    Army Supply
    Solitaire Optional Variant

    -description from publisher's website

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