Advertisement

Active Sellers
Things From Another World
Calendars
Puzzle Master
FUN.com
Clan War
Clan War
by Wizards of the Coast, Alderac Entertainment Group (1998)
Player Count
2

Player Ages
12+

Playing Time
3 hours
Categories
  • Fantasy
  • Miniatures
  • Designers
  • Ken Carpenter
  • Mechanisms
  • Campaign / Battle Card Driven
  • Dice Rolling
  • Artists
  • Ben Peck
  • Michael Phillippi
  • Cristina McAllister
  • Carl Frank
  • Ramón Pérez
  • Daerick Gross
  • Family
  • Legend of the Five Rings
  • Country: Japan
  • Player Count: Two Player Only Games
  • Rating: 6.48/10 from 73 users

    Description

    A fantasy Miniatures game based on Legend of the Five Rings, which combines a use of a card deck with a d10 based rolling system. It is based on a fantasy setting heavily influenced by feudal Japan with Samurai of various clans fighting to support their lord's quest to become Emperor. There are also shugenja (mages), Dragons, Naga, and hordes of evil demons (Oni). You get a certain number of points to build an army, and armies must typically have units that are either from the same clan or unaligned. You can be units from other clans, but they cost a premium (usually 20% above list price). Typically, personalities lead units, which is some number of basic troops (usually samurai). A good personality can cost as much as 30 or 40 basic troops, but most cost around 10 times more. Leaders, and occasionally units, have skills. Skills are used to modify initiatives, absorb damage, boost morale, and the like. Many personalities (and some units) also have skills that are unique to that personality / unit.

    In addition to the units, each player also has a customized deck of thirty cards. These cards let the player make special moves, pass morale tests, and do other acts of courage. Each player builds their own deck (just like in a collectable card game) and typically draws a card a turn, although one player gets to draw two. Since a game lasts about 6-10 turns, a player should expect to see 1/3 rd to 1/2 of their deck (you start with three cards) in a battle.

    After setting up, a turn looks like the following:

    • Determine Initiatives,
    • Do Special Action/Orders,
    • Move,
    • Cavalry Move Again,
    • Shoot,
    • Fight,
    • Reserve Movement.

    Game Discussions

    Add Comment

    You need to be logged in to comment.

    Comments (0)

    No comments yet. Be the first!

    Marketplace

    No listings at the moment.


    Do you own this game?
    Best Sellers
    Board Games





    Latest Searches: Monster flush | Nerf Zombie Strike Blade Toy | decents | city+fo+iron | chile | team fortress | white house | epic card game | paw patrol monopoly | sorry sliders | My+homehonetown | Monopoly kingdom | Monopoly the last airbender | montana opoly game | ants | Leonardo Da Vinci | Until the bitter end | Wits and wagers expansion pack | hasbro book edition wood | ronin | chocolate | Opelika+monopoly | Lake Oswegoa | The walking dead | Nerf rival khaod | Monopoly durham NC edition | gerald mcboing boing | Brick nj monopoly | Jigquiz+instructions | Economic
    Sitemap: All Categories | All Publishers | All Designers | All Mechanisms | All Artists | All Family
    © 2018-2024 BoardGames.com | Your source for everything to do with Board Games
    All Rights Reserved
    Please note: BoardGames.com will receive commissions from purchases made through links on this page.
    Privacy Policy | Contact Us