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Cityfight: Modern Combat in the Urban Environment
Cityfight: Modern Combat in the Urban Environment
by SPI (Simulations Publications, Inc.) (1979)
Player Count
2 to 3

Player Ages
12+

Playing Time
6 hours
Categories
  • Wargame
  • Modern Warfare
  • Designers
  • Joseph M. Balkoski
  • Stephen A. Donaldson
  • Mechanisms
  • Action Point Allowance System
  • Secret Unit Deployment
  • Hex-and-Counter
  • Simulation
  • Dice Rolling
  • Grid Movement
  • Artists
  • Redmond A. Simonsen
  • Family
  • Country: Germany
  • Players: Two Players Only Wargames
  • Digital Implementations: VASSAL
  • Rating: 0/10 from 0 users

    Description

    Cityfight: Modern Combat in the Urban Environment, is a super-detailed tactical simulation of post World War II combat in the urban environment. Placed in the role of platoon, company, or battalion commander, the player is faced with a wide variety of offensive or defensive missions to be carried out in a built-up area. The player must manage such specialized units as sappers, snipers, spotters, flamethrowers, and military police.

    Very limited intelligence with respect to the location of Enemy forces is a key characteristic of the game system. You can name it "double-blind" due to the fact that you just manage your own troops on your own map while your opponent is managing his forces on his own map. The opponent's forces have to be detected and then be marked with "known/unknown"-markers on your own map.

    Twenty scenarios include historical conflicts ranging from 1956 to 1979, and hypothetical situations involving NATO, Soviet, Chinese, and irregular forces.

    A comprehensive guide to scenario design is included.

    [Note: The actual name of the game, as given in the rules, is "Cityfight." People often call it "City-Fight" because the name had to be hyphenated on the front of the box cover, and is also hyphenated on the box sides and on the maps where there is no such imperative.]

    Firefight: Modern U.S. and Soviet Small Unit Tactics is a similar game utilizing the same base system but without the many complications introduced in Cityfight.

    Game Scale:
    Game Turn: 20 seconds
    Hex: 55 feet / 16.67 meters
    Units: Individual Infantry & Vehicles to Fireteams

    Game Inventory:
    Two identical 17 x 22" four color mapsheets
    Five dual-side printed countersheets (1400 1/2" counters - 567 combat & 833 markers)
    Two 64-page Cityfight rulebook
    One 40-page Cityfight TO&E, Charts & Tables booklet
    One 8-page Charts & Tables booklet
    Four 6-sided dice

    Solitaire Playability: Very Low
    Complexity Level: Variable
    Players: 2 or more
    Playing Time: 2-100 hours

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