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City Break
DescriptionIn British English, a city break is a short holiday spent in a city. City breaks are perfect for anyone looking to relax and get away from it all for a few days, as well as seeking out authentic experiences. City Break is about your memories that you are proud of and like to tell people about, and the roles you adopt when you talk about your past travels! City Break is a one-of-a-kind puzzle-solving board game specifically designed for a pair of gamers. What makes City Break truly awesome is that it manages to achieve an incredible strategic depth in a two-player setting. City Break is about adapting to new information, making the right choices at the right time, and solving the puzzle of the combinations of available digit-tiles, cards, and action tokens. The game gets more and more intense with each played card, while you have to keep an eye on your opponent's playing space so as not to be surprised by suddenly ending the game! Players use cards to fill six columns with memories, creating narratives about their past travels. They need to make sure that their narratives are credible, so they must bring them into a state of equilibrium or harmony. The credibility of a narrative is determined by its 3 sub-columns of values. Equilibrium is when a part of your narrative is in balance with the other two parts taken together (for example, B = A + C). Harmony is when two parts of your narrative balance each other out (for example, B = C). You pursue a diversity of interests when you travel, and you develop new personas when you talk about where you went and what you did or saw. Each of the 6 outlined columns of cards of your tableau corresponds to a + or = represented at the bottom of the 90 personas. Each persona has a combination of 2 + and/or = indicating the 2 narratives you need to be credible. + symbols indicate which narratives you need to bring into equilibrium. = symbols indicate which narratives you need to bring into harmony. At the end of your turn, if all 6 of your outlined columns of cards either have complete narratives placed on them or are disabled, your opponent gets one final turn. The game then ends and players calculate their final scores. Your goal is to score the most Victory Points by assembling long credible narratives, developing personas, achieving target values, matching images, and earning titles. Are you quick-witted enough to deal with changing conditions, elements of randomness, and unpredictable opponents? Find out in City Break! Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video Marketplace |
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