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Circuitry
DescriptionBuild the circuit board with the help of 30 double-sided cards. Move strategically your pawn from a CHARGE POINT to the MASTER NODE and collect and play the charge cards. You can change the circuit board's pathways, or force your opponents to move when they don’t want to. The goal: build and negotiate the pathways to reach your charge point, before returning to the master node and eliminate other players. How to Play: The CHARGE POINT circuit-board cards (#2-#7): each have a different coloured charge point. The gold-back mini cards (movement and certain action cards) are shuffled and placed in their own deck (face down). The green action mini cards are separated into their own corresponding piles (6 of them) and placed face up. Turns: Each turn a player may also play (but does not have to) a single circuit-board card at any point in their turn, any way up and in any orientation, as long as it connects to a corresponding edge of another card (i.e. longest edge to longest edge, etc - you get the gist). Game DiscussionsAdd CommentYou need to be logged in to comment. Insert Bullet List Please enter at least one item. Item: Item: Item: Item: Item: Insert Numeric List Please enter at least one item. Item: Item: Item: Item: Item: Insert Link Please enter the link of the website Optionally you can add display text Insert Email Please enter the email address Optionally add any display text Insert Image Please enter the link of the image Insert YouTube Video Please enter the link of the video Marketplace |
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