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Cid Campeador: Warrior of Fortune
Cid Campeador: Warrior of Fortune
by Ediciones MasQueOca, NAC Wargames (2023)
Player Count
4

Player Ages
15+

Playing Time
4 hours to 6 hours
Categories
  • Wargame
  • Medieval
  • Designers
  • José Manuel Neva
  • Mechanisms
  • Action Point Allowance System
  • Campaign / Battle Card Driven
  • Hand Management
  • Area Movement
  • Dice Rolling
  • Events
  • Artists
  • José Manuel Neva
  • Family
  • Country: Portugal
  • Country: Spain
  • Admin: Unreleased Games
  • History: Reconquista
  • Components: Map (Continental / National scale)
  • Rating: 8.5/10 from 2 users

    Description

    Cid Campeador: Warrior of Fortune is a Strategic level wargame set in the time of El Cid Campeador, the Moorish Spain in second half of XI century. The game starts in 1080. El Cid is exiled by King Alfonso VI being forced to leave his lands and properties in Castilla, and it ends in 1099 just after his death. During the last 20 years of el Cid´s life (5 turns), four players taking the role of Cid Campeador, Cristian Kingdoms, Taifa Kingdoms and Almoravids respectively, will fight to expand and protect their kingdoms to achieve the supremacy in the Iberian Peninsula.

    Each faction is asymmetric so the experience of playing each faction will be different. For instance, Cristian Kingdoms will start expanding their frontiers by conquering territories to the Taifas from the north of the peninsula. Almoravids will arrive from north Africa and will start conquering territories from the South of the peninsula. Taifa player will try to defend his Taifa kingdoms and will try to avoid internal wars between Taifa kingdoms. In the meantime, el Cid Campeador will offer his service to the best offeror as an experienced and recognized Warlord taking advantage of the situation.

    Each turn is split into two different segments. At the beginning of each turn players will get cards and will have to arrange them in two decks one for each segment not being able to exchange cards between these two decks after the administration phase. In each segment players will playing cards (one at a time) based on their initiative. Cards can be played as Events or Action points.

    The player who gets more victory points at the end of the game will win.

    Turn sequence summary:
    1. Administrative phase.
    2. Diplomatic phase.
    3. Initiative phase (first segment).
    4. Action phase (first segment).
    5. Initiative phase (second segment).
    6. Action phase (second segment).
    7. Maintenance phase.

    -description from designer

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