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Chrono Fall: At the End of Space and Time
Chrono Fall: At the End of Space and Time
by Ornament Games (2024)
Player Count
1 to 4

Player Ages
14+

Playing Time
1 hour to 2 hours, 30 minutes
Categories
  • Science Fiction
  • Designers
  • Christian Peter Schäfer-Scheidtweiler
  • Stefan Scheidtweiler
  • Mechanisms
  • Action Point Allowance System
  • Pick-up and Deliver
  • Cooperative Play
  • Hex-and-Counter
  • Dice Rolling
  • Events
  • Artists
  • Daniel Wilwers
  • Samaneh Khoshbouy-Siakani
  • Rating: 9.27/10 from 11 users

    Description

    We can look into the future.
    We can change the future.
    We have caused the end... the end of everything.

    By experimenting with time, humanity has caused the collapse of the space-time continuum - the Chrono Fall. Rifts are emerging all over space, devouring everything in existence.
    You are the captains of the SPARCs, special spaceships in the fight against the Chrono Fall. Fly to remotest places of space, advance technology with your scans and neutralise the dangerous Rifts. With the Chrono-Matrix you can foresee events and modify them, but this will only make the threat worse! Time is running out: can you complete the Protector together and thus avert the near end?

    You move your SPARCs and the cargo spaceships over a large map of space, a coordinate system divided into hexagonal fields. The rifts you have to neutralise appear on the map unpredictably by dice rolls at the beginning of each turn, but they can also be planned by various spreading mechanisms.
    Fly your SPARC near a rift to scan it and advance science. This way you increase your navigation and neutralisation skills, because without technology advancements you don't stand a chance.
    Or is it more important at the moment to clear the path blocked by rifts for a cargo ship? The freighters must bring resources from the other planets to Earth, with which the Protector is being built feverishly. That is your main goal! Without a supply of resources, the saving space station will not be completed in time.
    Or do you need to use your action points to collect energy crystals in space? These are necessary to provide the energy for all your actions: Flying, scanning, neutralising... You need energy all the time! You can also charge the crystals for more effective actions, but they will be destroyed afterwards.
    At the beginning, choose from several SPARCs. You have to consider their individual skills when assigning the many new challenges.
    Since you can see the upcoming event cards, you should always consider together whether you want to intervene in the future by swapping cards in order to avert or minimise the damage caused by the upcoming catastrophes. But weigh the risks well, because every intervention in the future causes additional rifts on the game board.

    Chrono Fall: At the End of Space and Time, the new "Kennerspiel" by Ornament Games: cooperative, with unique mechanics and impressive table presence!

    -description from publisher

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