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Christmas Gifts
Christmas Gifts
by Chicco (2018)
Player Count
2 to 4

Player Ages
3+

Playing Time
5 minutes to 10 minutes
Categories
  • Action / Dexterity
  • Memory
  • Designers
  • Luca Borsa
  • Luca Bellini
  • Mechanisms
  • Memory
  • Artists
  • Fabio Rodaro
  • Rating: 0/10 from 0 users

    Description

    Memory, balance and dexterity game from 2 up to 4 players. Build the Christmas Tree and don't fix the base, in order to make it swinging. Take the game box and place the cover below it. Shuffle and place the letter cards vertically between the box and the cover, gift picture hidden. Place the gift tiles inside the box and shuffle them.

    The player takes a letter card, then they search for the corresponding gifts among those in the box, taking a gift tile: if right, the player places the gift tile on the Christmas Tree and then takes the corresponding letter card, representing a point; if wrong, the player puts the gift tile back in the box face down. The next player will try to guess the correct gift tile, and so on, until one finds the correct tile. The game continues with the next player clockwise: taking a new letter card trying to find the corresponding gift in the box. The game ends when the players match all gift tiles with corresponding letter cards. The winner is the one who collected the highest number of letter cards.

    Which are the available places on the Christmas Tree? Each level of the tree is divided in 4 sectors: players should place gift tiles of the same colours on each sector of the levels. The colour is determined by the Christmas Ball picture on each sector. Furthermore, each sector of the lowest level can have max. 3 gift tiles, in the middle level max. 2 gift tiles and in the highest level just 1.
    Attention: If a player, while placing a gift tile on the Christmas Tree, makes one or more tiles fall down, they loose the just gained letter card, which has to be given to another played (they can choose whom). Fallen gift tiles should be placed back in the box with remaining tiles: increasing the difficulty of the game.

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