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Choko
Choko
by (Unknown) (1985)
Player Count
2 to 4

Playing Time
30 minutes
Categories
  • Abstract Strategy
  • Dice
  • Designers
  • Richard Manderson
  • Mechanisms
  • Area Enclosure
  • Dice Rolling
  • Area Control / Area Influence
  • Rating: 7/10 from 2 users

    Description

    The goal of Choko is to simply be able to the last player with the ability to move. On each turn, a player moves once, twice or three times depending on the throw of the die. Pawns are moved orthoganally. After a pawn is moved, its previous position is marked with a pawn. As the game progresses, pawns become increasingly constricted. As a new counter is added to the boatd with each move, players are able to define areas where there opponents do not have access.

    —user summary

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