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Chivalry at Bay: Tactical Battles of the Hundred Years War
Chivalry at Bay: Tactical Battles of the Hundred Years War
by Relative Range (2023)
Player Count
2

Player Ages
14+

Playing Time
1 hour to 2 hours
Categories
  • Card Game
  • Wargame
  • Medieval
  • Designers
  • Mike Nagel
  • Mechanisms
  • Action Point Allowance System
  • Campaign / Battle Card Driven
  • Area Movement
  • Simulation
  • Dice Rolling
  • Family
  • History: Hundred Years Wars
  • Player Count: Two Player Only Games
  • Rating: 0/10 from 0 users

    Description

    "As God may help, it appears to me that all the flower and honor of chivalry is there, most wisely and expertly drawn up." -- John Chandos, before the Battle of Auray (29 September 1364)

    The Hundred Years War (1337 to 1453) was a dynastic struggle between the English house of Plantagenet and the French house of Valois for control of the French throne. Armies from across Europe would ally with these families, spreading combat as far from Gascony as Scotland and Portugal. Chivalry rose and fell on the backs of personalities like the Black Prince, Charles the Bad, and Pedro the Cruel, fought over battlefields at Creçy, Poitiers, and Agincourt. By the end of this period, the military code of chivalry would be in ashes and from those would be born the nations of England and France.

    Chivalry At Bay is a low to medium complexity game depicting many of the individual battles that made up the Hundred Years War. Players control armies involved in each conflict that attempt to drive their opponent from the field of battle. Each battle can be completed in roughly two hours, allowing several battles to be played in a single sitting. The game takes several novel approaches toward simulating these eighteen individual battles:

    LA CAPELLE (HYPOTHETICAL) - 23 October 1339
    SAINT-OMER - 26 July 1340
    MORLAIX - 30 September 1342
    AUBEROCHE - 21 October 1345
    BLANCHETAQUE - 24 August 1346
    CREÇY - 26 August 1346
    NEVILLE’S CROSS - 17 October 1346
    CASSEL - 8 June 1347
    BÉTHUNE - 13 June 1347
    POITIERS - 19 September 1356
    COCHEREL - 16 May 1364
    AURAY - 29 September 1364
    NAJERA - 3 April 1367
    PONTVALLAIN - 4 December 1370
    ROOSEBEKE - 27 November 1382
    ALJUBARROTA - 14 August 1385
    HUMBLETON HILL - 14 September 1402
    AGINCOURT - 25 October 1415

    Rather than the typical hex-based movement system, Chivalry At Bay uses a map that is broken up into three individual columns (or "battles" to use the historical term), each of which is made up of five "ranks" ranging from a friendly rear area, to and advance area, central area, through the enemy advance and rear areas. Units move backwards and forwards through these areas to more accurately simulate the type of movement that took place historically as waves of knights and men-at-arms advanced and were thrown back by enemy defenders (such as the feared English bowmen). Special terrain tiles may be placed in specific areas to more accurately simulate the ground over which the armies fought.

    Combat is a simple process involving a "buckets-of-dice" system where "hits" on enemy units are based upon a unit's ability rating. Units range from lowly levies to the cream of chivalry, the French knight. Also represented are long bowmen, crossbowmen, men-at-arms, bill and pikemen, and light cavalry. Units that take hits may withdraw towards their friendly areas or hold their position and be ground down by the enemy onslaught. Units that have sustained enough damage may rout from the field!


    The core of the game system is a deck of action cards. Each card provides a random number of command points that army leaders use to activate units on the battlefield to advance into engagement or withdraw before they're destroyed. The number of cards a player has available is based upon the quality of the army leadership. Several of these cards also allow the opportunity for players to "purchase" temporary army enhancements such as increased unit ratings or combat bonuses or even events that can shift the momentum of a battle.

    In addition to the eighteen historical battles depicted, Chivalry At Bay provides players the ability to quickly and easily create their own custom armies to experiment with tactics and fight out battles on their own terms.

    From La Capelle to Agincourt, relive the blood and glory of the Hundred Years War with Chivalry At Bay!

    SUN OF YORK OWNERS! Use the fully mounted map board and game pieces of Chivalry at Bay to bring your Sun of York game alive! Now you can finally have that compact table top experience for the Wars of the Roses you’ve been asking for. We’ve listened, and you’ll love the new gaming experience.

    Components:

    Mounted Playing Surface/Mapboard
    Counter Sheets (x4.5)
    Terrain Tiles Sheets (x3)
    55-Card Decks (x2)
    Six-Sided Dice (x6)
    Player Aid Cards (x2)

    Time Scale: 5-10 minutes per turn
    Map Scale: Abstract
    Unit Scale: Leaders and 50-500 troops
    Number of Players: 2

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