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Things From Another World
Chichen Itza
Chichen Itza
by (Web published) (2013)
Player Count
2

Player Ages
10+

Playing Time
25 minutes
Categories
  • Abstract Strategy
  • Print & Play
  • Designers
  • Rey Alicea
  • Mechanisms
  • Tile Placement
  • Area Control / Area Influence
  • Artists
  • Rey Alicea
  • Family
  • Player Count: Two Player Only Games
  • Components: 6 x 6 Grids
  • Rating: 0/10 from 0 users

    Description

    Introduction
    Chichen itza is 2 player abstract tile laying game with a lite Mayan theme.

    It is played on the spaces of a 6x6 board with 18 shared numbered tiles.

    Object attain the highest score by having the most pyramids in your color along the longest unobstructed golden paths on the board.

    Definitions golden paths- are unobstructed lines on the board that run from one side of the board to the other, which are formed when the board is full of pieces. From 1 to 6 such paths will form per game.

    Play
    One player is red the other blue. Players share 18 domino like tiles that have two pyramids red and blue affixed to one face of the tile.
    Tiles are also numbered like so…

    First number is Red and the second number is Blue(3,1)(3,2)(3,3)(2,1)(2,2)(2,3)(1,1)(1,2)(1,3)

    First number is Blue and the second number is Red(3,1)(3,2)(3,3)(2,1)(2,2)(2,3)(1,1)(1,2)(1,3)

    The 6x6 board starts out initially empty.

    Next decide who plays first.

    Play then alternates.

    On your turn, cover two empty connected spaces on the board using one tile piece, while taking care not to leave a single empty space between the other tiles on the board.

    The game ends when the board is full.

    Scoring
    To score a game you simply add up all the numbers on the pyramids in your color that run along either side of the golden paths and only those pyramids that are adjacent to those paths are scored.

    Note: some golden vertical and horizontal paths intersect, when this happens some of your pyramids will lie along these intersections in both directions, so do not count them twice when scoring.

    The player with the highest score wins.

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