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Chevauchee: Rules for Battles with Medieval Miniatures
Chevauchee:  Rules for Battles with Medieval Miniatures
by Skirmisher Publishing (2008)
Player Count
2

Player Ages
10+

Playing Time
30 minutes
Categories
  • Wargame
  • Medieval
  • Miniatures
  • Book
  • Designers
  • Michael O. Varhola
  • Robert McLaughlin
  • Mechanisms
  • Simulation
  • Dice Rolling
  • Measurement Movement
  • Artists
  • Sharon Daugherty
  • Family
  • History: Hundred Years Wars
  • Player Count: Two Player Only Games
  • Rating: 6/10 from 3 users

    Description

    During the 100 Years War between France and England, bands of soldiers from both sides launched raids into enemy-held territory, burning, pillaging, and slaying as much as possible before opposition could be mounted in strength. This practice, known as Chevauchee, is the inspiration for this game of medieval and Renaissance warfare. Designed for fun and playability, Chevauchee is perfect for novice and veteran gamers alike and offers a basic set of man-to-man combat rules, expanded optional rules, and a special system for simple siege warfare. It can be played with almost any appropriate miniature figures, each of which can use whatever weapons it is armed with and is equipped with whatever armor the model wears, eliminating paperwork and speeding play. Each turn represents 20 seconds of action. Essentially, combat is resolved with 3d6 rolls (with modifiers) versus a target number. There is no set size for a playing area. Distance is measured in inches. The game works best with 1/72 scale or 1/35 scale figures. 50 pages.

    Table of Contents:

    5 Introduction
    7 Basic Rules
    21 Optional Rules
    33 Siege Rules
    46 Glossary

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