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Things From Another World
đź’› Charon
Charon
by Gamin (1996)
Player Count
2 to 4

Playing Time
30 minutes
Categories
  • Abstract Strategy
  • Designers
  • Andreas Lenz
  • Mechanisms
  • Hand Management
  • Area Movement
  • Artists
  • Andreas Lenz
  • Family
  • Components: 9 x 9 Grids
  • Rating: 4.67/10 from 3 users

    Description

    The aim of the game is to move as many pawns as possible to the opposite corner. The player who has all his still in the game remaining pawns in the opposite corner wins. Even if one player has left only one pawn on the board, he wins the game by having the one pawn in the opposite corner.

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