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Charlie Don't Surf: Wargame Rules for the Vietnam War
Charlie Don't Surf: Wargame Rules for the Vietnam War
by Too Fat Lardies (2010)
Player Count
2 to 6

Player Ages
12+

Playing Time
2 hours
Categories
  • Wargame
  • Miniatures
  • Vietnam War
  • Designers
  • Richard Clarke
  • Mechanisms
  • Secret Unit Deployment
  • Simulation
  • Dice Rolling
  • Variable Phase Order
  • Rating: 7.6/10 from 5 users

    Description

    Charlie Don't Surf is a set of wargames rules for the Vietnam War that are designed to reflect the realities of asymmetrical warfare. Designed for games of roughly company size (between two and four platoons per side being typical) the rules use a system of dual victory conditions, military and political, to allow balanced games where both Free World and Communist forces can do battle with equal chance of success.

    The rules are comprehensive in that they contain everything needed to game the period, including details of force orgaisation for the the US, ARVN, ANZAC and Communists, a scenario and mission generation system, alongh a force and objective generator to ensure that no two games are the same.

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