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Chariot Arena
Chariot Arena
by (Web published), Grim Trojan (2007)
Player Count
2 to 12
Categories
  • Racing
  • Ancient
  • Print & Play
  • Designers
  • (Uncredited)
  • Mechanisms
  • Dice Rolling
  • Family
  • Ancient Rome
  • Sports: Chariot Racing
  • Rating: 0/10 from 0 users

    Description

    Chariot Arena is a Grim Trojan board game based on the chariot races of Roman times and the first of Grim Trojan’s Downloadable Board Games.

    To keep the game fun for different levels and ages of players, optional rules have been created (the alternate rules follow the official rules).

    This board game is very loosely based on historical records about chariot races. With that said, never forget the game is a board game and as such has been modified to keep game play fun. The arena is based (again, loosely) on Rome’s largest and oldest circus, Circus Maximus (called a circus because of the oval shape).

    Attacks are allowed to simulate the whipping and bumping that occurred in a chariot race and the curves are more dangerous in the board game because they were in the real races.

    Chariot Arena has two different playing boards to allow for better game play. The larger board comprised of four pages
    with smaller hexes was designed for a larger group of players and for those who enjoy longer more detailed game play. The
    smaller board comprised of two pages with larger hexes is designed to allow a smaller number of players to have more
    interaction in few laps and its charts are less complicated. Try both and play the one that best suits your style of play.

    As each player takes their turn, they must first move their pawn 6 hexes. They then have the option to stay where they are or roll 2d6 (two six sided dice) and moving their pawn across the board one hex at a time the number of hexes shown on the dice. Movement can be forward left, forward right or forward. Moving a pawn backward on the track is not permitted. Only one
    pawn can occupy a hex at a time. If a pawn is in your way, you must move around it. The player also has the option to move
    the pawn less hexes than indicated on the dice (example: a player rolling 10 can move only 7 hexes if they wish). If a pawn’s path is blocked by other pawns and it is impossible to move forward while moving the base 6 hexes, the player must choose which pawn to stop behind. The player and the owner of the other pawn must both roll from the Accident Chart.

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