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Puzzle Master
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Chapter 2: Warehouse on the Wharf
Chapter 2: Warehouse on the Wharf
by Curious Correspondence Club (2020)
Player Count
1 to 8

Player Ages
12+

Playing Time
1 hour to 1 hour, 30 minutes
Categories
  • Puzzle
  • Deduction
  • Murder/Mystery
  • Mechanisms
  • Cooperative Play
  • Deduction
  • Family
  • Crime & Mystery
  • Escape Room Games
  • Rating: 7/10 from 1 users

    Description

    An escape room experience from the Curious Correspondence Club. The first season is broken into 12 chapters, of which Warehouse on the Wharf is the second in the series.

    You will work through a series of puzzles to solve each chapter at your own pace with a digital hint system available if needed.

    Chapter II takes you to Padstow Wharf to find the second of 12 ancient artifacts hidden among the hundreds of shipments arriving and leaving the warehouse.

    Hot on the heels of another agent who went missing in action, you must use the map, film negative, and cargo panels she left behind to piece together the artifact’s location before it is moved and lost forever.

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    Audience
    Recommended for 12+; younger players may require guidance from an adult. Designed to be played either solo or collaboratively, and takes an average of 60-90 minutes to solve, though players can work through them at their own pace.

    Difficulty
    Each Chapter of The CCC is supported by a dedicated digital hint library, allowing you to choose how many additional clues you receive. From subtle nudges all the way to complete solutions for each puzzle, it's up to you to choose your level of difficulty.

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