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Cech zlod?j?
Cech zlod?j?
by Dino (2005)
Player Count
3 to 9

Playing Time
10 minutes to 30 minutes
Categories
  • Card Game
  • Party Game
  • Mafia
  • Designers
  • Petr Mišík
  • Mechanisms
  • Card Drafting
  • Dice Rolling
  • Take That
  • Family
  • Crime & Mystery
  • Rating: 0/10 from 0 users

    Description

    Cech zlod?j?) ("Thieves Guild") is a fast-paced card game where you become a thief among thieves. The "winner" is the player who is most successful in robbing the others. You can't trust anyone here, the police are corrupt and the other well-known companies in town never sleep either. They are constantly watching you and will use every opportunity to get your money back, even with interest. For these cases, it is always useful to have a bribe or a well-guarded safe in your pocket.

    In each round, a player starts by buying cards. He can buy one or more cards from the supply pack, for which he pays with his gold. The first card costs one gold, if the player wants more cards, it is always more expensive. Gold used to buy cards creates a bank next to the supply deck. It is empty at the beginning of the game. If the card says "remove" the gold, it means to put it in the bank. After buying the cards, the player goes to loot.

    During the Loot phase, a player rolls the dice twice. The first roll determines how many gold he can loot that round. If no opponent reacts to this throw, the player throws a second time. The second roll determines who gets robbed that turn. The number of points rolled is the distance of the opponent to be robbed. The player whose turn it is decides whether to count to the left or to the right. If the roll equals the number of players, the roller, he cannot rob anyone.

    The game ends when one player loses all their gold. The player with the most gold wins.

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