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Things From Another World
Castleshire
Castleshire
by Cheap Sheep Games (2023)
Player Count
1 to 6

Player Ages
10+

Playing Time
20 minutes to 45 minutes
Categories
  • Card Game
  • Fantasy
  • Bluffing
  • Medieval
  • Memory
  • Designers
  • Till Peters
  • Mechanisms
  • Variable Player Powers
  • Card Drafting
  • Memory
  • Score-and-Reset Game
  • End Game Bonuses
  • Artists
  • Rebekah Farr
  • Janette Ramos
  • Sam Rodger
  • Family
  • Crowdfunding: Kickstarter
  • Admin: Unreleased Games
  • Rating: 10/10 from 1 users

    Description

    Enter a mystical kingdom ruled by an eccentric Majesty besotted with the idea of building the perfect castle. Deft guilds and shady allies thrive in a realm that the world will remember as Castleshire: the land of the thousand castles. You are a rising master-builder and dream of leaving a lasting legacy. You decide to compete in building the chambers of their Majesty’s perfect castle. You are driven by one goal: To become the most famous master-builder of all time.

    Everyone is always active. This game has literally no downtime for players. In your turn, you set out to build the castle and increase your fame. You either do this certified using your limited resources or chaotically in an unplanned matter. When not on your turn, you endeavor to bring your adversaries down when they attempt the latter. Use the unique skills of your guild that have been mastered over generations. At any time, everyone is able to force a turn of events to a certain degree with the help of allies who are sprawling in the vicinity of the epic construction site.

    A good memory and reading opponents are as helpful as a good poker face. In this socially interactive bluffing game, you will win if you if you are clever and the wittiest of all - constantly adapted to counter other players' evolving strategies.

    Solo variant: Castleshire's AI is able to bluff and memorize, and also adjusts to how well you catch the AI's bluffs. Additionally, it captures your bluffing behavior and responds to it. Once you start winning against the AI, you can increase the difficulty level, so you will have to think further ahead and anticipate the AI's next moves more accurately.

    —description from the publisher

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